![]() Let’s look at a couple of ways things can go wrong:Ī single untagged player can spell disaster with Frenzy For example, our second Block might lead us into base-to-base contact with an opponent we really do not want to be basing, or it might lead us to be surrounded by opponents, or left on the edge of the pitch, etc.Īmongst higher-level players, awareness of the pitfalls of Frenzy is such that players will often attempt to create positions in which opposing Frenzyers unwittingly lead themselves into these kind of situations. There are other positional pitfalls that can arise. When we use Frenzy in any more crowded area of the pitch the calculation of the position and block dice can become considerably more complex, and the potential to follow-up into a 1D or -2D block can increase enormously. In this example, our assist has been positioned so that in the event of a push on our first 2D, we will still get 2D on the second block.Īs we have seen above, if we do not naturally outstrength our opponent, positioning of our assists is vital to ensure our follow-up block continues to be a 2D. Our Troll Slayer has a 2D block thanks to an assist, but if we only get pushes on the first block we will push the Orc away from our assist, and our follow-up block will result in a 1D. If our Frenzy user is a big guy like a Minotaur or Rat Ogre, or a ST4 type like a Ulfwerener or Khorne Bloodseeker, then that 2D block will typically be easy to come by, but if we are using a ST3 (or lower!) player, then we must be careful how we position our assists to ensure they still aid us on any potential second block. Our base use case with Frenzy is to find a lone opponent, ensure we have a 2D block, and then enjoy hitting them once or twice and hopefully get a knockdown. ![]() We do continue to get the second Block against Stand Firm players who elected not to be pushed back.If our opponent has Foul Appearance, we must roll it again before making our second block.If our opponent uses Fend, we cannot follow-up and thus do not get the second block.We must follow-up and we must block again, and these are the conditions that create many of the nuances of effective Frenzy use. The most important aspect of this skill in its general application is the ‘must’. ![]() The BasicsĮvery time a player with Frenzy performs a block and their target is pushed back, the Frenzy player must follow-up, and if the target is still standing they must block them again. It has great potential to cause damage, create positional options, and equally to cause mis-position and even turnovers! In this article I’m going to look through the myriad ways in which having a rabid, blood-crazed player on your team can influence the game of Blood Bowl. Frenzy is one of the most interesting skills in common use in Blood Bowl. ![]()
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